Friday, 1 February 2013

Why schools need to explore Augmented Reality!

I was first exposed to Augmented Reality about 18 months ago. From the very start I thought it was a magical and powerful tool for learning. As I started experimenting with AR it became more evident that AR was more than a flashy trend that would die a slow death like many other edtech trends over the past year.

Why did I become excited about AR in Education?
1. It harnessed and built on the students need/natural curiosity to explore and discover.
2. It allowed me as a teacher to Personalise Learning.
3. It made direct connections between detail images and key concepts.



18 months later I am even more excited about what AR can do in Education. I continue to make connections with teaching and learning and I have seen first hand that AR is more powerful/relevant than QR codes and traditional links. The proof is watching and testing the students who are using AR. This is more than engagement, this is engagement in learning!


About the Author:
Creator of the Science AR App, the critically acclaimed educational app Formative Feedback for Learning and the revolutionary iBook series My Prep Year, Paul Hamilton is changing the way digital content is being delivered in schools.

Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.


Monday, 7 January 2013

Top 5 Augmented Reality Apps for Schools

1. Science AR App
2. SkyWalk
3. Virtual History Rome
4. Anatomy 4D
5. Dinosaurs - Live!

5 reasons Augmented Reality will come alive throughout schools in 2013

Augmented Reality is a relatively new phenomenon in education, but 2013 will be the year where it explodes into classroom across the world. Here are my top 5 reasons why:

1. Augmented Reality links knowledge/content with relevant visual imagery. Something that traditional links and QR codes don't do.

2. Augmented Reality personalizes learning, especially when utilising video as the Aura's.

3. It utilizes mobile devices, in a year when there is a definite shift away from laptops to iPads and mobile devices.

4. It harnesses the concept of inquiry based learning, allowing students use their natural desire and instinct to explore and investigate.

5. It gets bums (bottoms) off seats.

By Paul Hamilton
ADE - class of 2013
Primary ICT Coordinator at Matthew Flinders Anglican College
Creator of the Science AR App

Wednesday, 2 January 2013

Science AR App


The Science AR app has been released. You can find it at:
https://itunes.apple.com/au/app/science-ar/id587192926?mt=8
Science AR App

The Free Posters that come with the app can be found at:
http://www.appsbypaulhamilton.com/#!science-ar-app-new/c8o