Augmented Reality in education looks at how AR is having an impact on schools around the world. Created by Paul Hamilton, leader in augmented reality in schools and education.
Content:
I wanted to introduce a Mathematics concept without actually telling the students what it was. This way they could analyse the iMovie trailer and collect evidence on what the concept might be. This way the students are already gaining knowledge on the topic even before they know what it is.
Then I created the worksheet to get the students to record their thinking as they were watching the Movie trailer.
Finally I put it all together in an Augmented Reality experience that made the viewing of the content seamless and engaging. The kids loved this concept, especially the searching for clues within the iMovie trailer! Here is the result:
In my latest Augmented Reality experiment I have combined two of my passions! Teaching kids to Code and Augmented Reality. I have been introducing my Year 5 students to the language of Code this term and I have been wanting to cater for all my learners. Especially those who need extra consolidation.
Using the Hopscotch App, my students have been creating their own digital games. I thought I would use Aurasma to help consolidate these lessons. Here is the result.
I continue to look for Augmented Reality opportunities in my class to consolidate, differentiate and enhance learning with my students.
Augmented Reality in Education experiment mixing App Topia and Aurasma to create a conceptual learning experience for students. We look at fictitious worlds and creatures and relating that to real life worlds and species.
http://www.youtube.com/watch?v=SXlwbYlz6qQ
All free, information and downloadable worksheets can be found at:
http://www.appsbypaulhamilton.com/#!ar-experiments-aurasma/c23ku
Download these educational worsheets (print images) and watch the magic. Students become engaged in the learning experiences like never before. These are just experiments and worksheet may not be full completed.
MORE info at:
http://www.appsbypaulhamilton.com/#!ar-experiments-aurasma/c23ku
Last night I was cooking dinner and watching my 7 year old struggle with her Mathematics homework.
It was related to weight and categorising objects from lightest to heaviest. It was the all too common problem for parents. When to step in? What have they covered in class? not to mention the bigger question of whether or not young students should have to do homework at all!!!
Anyway, back to the dilemma. It was then that I realised it would be so beneficial for the teacher to come home with my daughter so that both Isobel and I could ask questions.
In my role as Primary ICT Coordinator I am exposed to new technologies on a daily basis. My mind automatically looked at Augmented Reality as a solution to meet my daughters problem. So I started the process of putting together a worksheet that would allow a virtual teacher into my home, using Augmented Reality to put the process all together.
Whilst not perfect and still having to deal with the entire class personalisation, the result was amazing. My daughter was able to engage fully with the homework task, receiving instant feedback on each problem. The situation was also personalised, having already seen what my daughter was having problems with.
Watching her interact with the work sheet gave me an insight of where we can fully utilise Augmented Reality in Education. Our children learn differently than I did as a child and we need to explore such technologies and the potential they have for making a significant contribution to the way students learn.
Is this the future of Education? Year 2 students uses Augmented Reality blended with Virtual reality to complete her Mathematics homework.
The aspects that work here are:
Personalised learning
Instant feedback for student
Flipped Classroom
Engagement in learning process
Caters for all ability levels
It certainly ticks a few boxes. For those wondering how I did this? I used 3 educational apps for iPad. Explain everything to do the tutorials, tellagami to do the virtual avatar and Aurasma to put the Augmented Reality together.
To find out more about Augmented Reality in Education download my free iBook from the iBookstore at:
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?ls=1
Why do we use technology in our classroom? Eye Candy? Because it's cool? Of course the answer is NO, but why do we keep making the same mistakes?
Let's take a look at Augmented Reality in Education as an example. The eye candy - irrelevant 3D models! Dinosaurs and crazy animated characters jumping of the screen. Big impact - Absolutely. Engaging? Absolutely! But engaged in what? The learning process? Maybe not.
Let's use Augmented Reality in classrooms to:
engage in the learning process
teach/explore key learning concepts
persuade the mind
Next time you use Aurasma or any other AR platform ask yourself "why am I doing this with my students?"
We know ICT integration should have reason and purpose. We have a responsibility to teach in a manner that reflects our philosophical beliefs.
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?ls=1