Showing posts with label educational apps. Show all posts
Showing posts with label educational apps. Show all posts

Wednesday, 11 September 2013

Augmented Reality to introduce Maths concept

In this Augmented Educational experiment I used 2 Apps. Aurasma and iMovie.

Content:
I wanted to introduce a Mathematics concept without actually telling the students what it was. This way they could analyse the iMovie trailer and collect evidence on what the concept might be. This way the students are already gaining knowledge on the topic even before they know what it is.

Then I created the worksheet to get the students to record their thinking as they were watching the Movie trailer.

Finally I put it all together in an Augmented Reality experience that made the viewing of the content seamless and engaging. The kids loved this concept, especially the searching for clues within the iMovie trailer! Here is the result:


Paul



Friday, 6 September 2013

Augmented Reality in Education experiment mixing App Topia and Aurasma


Augmented Reality in Education experiment mixing App Topia and Aurasma to create a conceptual learning experience for students. We look at fictitious worlds and creatures and relating that to real life worlds and species.
http://www.youtube.com/watch?v=SXlwbYlz6qQ
All free, information and downloadable worksheets can be found at:
http://www.appsbypaulhamilton.com/#!ar-experiments-aurasma/c23ku

Wednesday, 4 September 2013

Educational Augmented Reality Experiments


PauI's Aurasma Channel is Free and explores learning opportunities Augmented Reality brings to Education. Simple subscribe to Paul's Aurasma Channel at:


Or search for AR Educational Experiments

Download these educational worsheets (print images) and watch the magic. Students become engaged in the learning experiences like never before. These are just experiments and worksheet may not be full completed.


MORE info at:
http://www.appsbypaulhamilton.com/#!ar-experiments-aurasma/c23ku

Saturday, 24 August 2013

Augmented Reality allows teacher to come home from school

Last night I was cooking dinner and watching my 7 year old struggle with her Mathematics homework.
It was related to weight and categorising objects from lightest to heaviest. It was the all too common problem for parents. When to step in? What have they covered in class? not to mention the bigger question of whether or not young students should have to do homework at all!!!

Anyway, back to the dilemma. It was then that I realised it would be so beneficial for the teacher to come home with my daughter so that both Isobel and I could ask questions.

In my role as Primary ICT Coordinator I am exposed to new technologies on a daily basis. My mind automatically looked at Augmented Reality as a solution to meet my daughters problem. So I started the process of putting together a worksheet that would allow a virtual teacher into my home, using Augmented Reality to put the process all together.



Whilst not perfect and still having to deal with the entire class personalisation, the result was amazing. My daughter was able to engage fully with the homework task, receiving instant feedback on each problem. The situation was also personalised, having already seen what my daughter was having problems with.

Watching her interact with the work sheet gave me an insight of where we can fully utilise Augmented Reality in Education. Our children learn differently than I did as a child and we need to explore such technologies and the potential they have for making a significant contribution to the way students learn.

Paul Hamilton
appsbypaulhamilton@gmail.com


Friday, 26 July 2013

Have we lost our way with Augmented Reality in Education?

Why do we use technology in our classroom? Eye Candy? Because it's cool? Of course the answer is NO, but why do we keep making the same mistakes?

Let's take a look at Augmented Reality in Education as an example. The eye candy - irrelevant 3D models! Dinosaurs and crazy animated characters jumping of the screen. Big impact - Absolutely. Engaging? Absolutely! But engaged in what? The learning process? Maybe not.

Let's use Augmented Reality in classrooms to:

engage in the learning process
teach/explore key learning concepts
persuade the mind

Next time you use Aurasma or any other AR platform ask yourself "why am I doing this with my students?"

We know ICT integration should have reason and purpose. We have a responsibility to teach in a manner that reflects our philosophical beliefs.
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?ls=1

Saturday, 11 May 2013

AR in Education

“Whilst technologies such as QR Codes and Hyperlinks provide a valuable service with holding data and directing individuals to external sites, Augmented Reality connects real life objects, places and people around us to a variety of information and simulated experiences. The power of students self exploring the physical world around them and discovering for themselves should never be underestimated.
Learning should be connected to life and the experiences our students have already been through and will go through. This will enable more authentic learning experiences for our students. The results outlined later in this book look at a Mathematics Augmented experience. Linking an effective video tutorial to that of a real life object resonates with students. As one of my students stated:
“Next time I look at any triangle in the world, I will remember how to work out the area”.
This comment reinforces the inadequacies of linking tools such as QR Codes and traditional Hyperlinks. By linking a structured lesson to that of a real life objects, the student automatically makes connection with other real life objects resulting in a conceptual learning approach. ”

Excerpt From: Hamilton, Paul. “Augmented Reality In Education.” v1.2. Paul Hamilton, 2013. iBooks.
This material may be protected by copyright.

Check out this book on the iBookstore: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=641019829