Augmented Reality in education looks at how AR is having an impact on schools around the world. Created by Paul Hamilton, leader in augmented reality in schools and education.
Content:
I wanted to introduce a Mathematics concept without actually telling the students what it was. This way they could analyse the iMovie trailer and collect evidence on what the concept might be. This way the students are already gaining knowledge on the topic even before they know what it is.
Then I created the worksheet to get the students to record their thinking as they were watching the Movie trailer.
Finally I put it all together in an Augmented Reality experience that made the viewing of the content seamless and engaging. The kids loved this concept, especially the searching for clues within the iMovie trailer! Here is the result:
In my latest Augmented Reality experiment I have combined two of my passions! Teaching kids to Code and Augmented Reality. I have been introducing my Year 5 students to the language of Code this term and I have been wanting to cater for all my learners. Especially those who need extra consolidation.
Using the Hopscotch App, my students have been creating their own digital games. I thought I would use Aurasma to help consolidate these lessons. Here is the result.
I continue to look for Augmented Reality opportunities in my class to consolidate, differentiate and enhance learning with my students.
Augmented Reality in Education experiment mixing App Topia and Aurasma to create a conceptual learning experience for students. We look at fictitious worlds and creatures and relating that to real life worlds and species.
http://www.youtube.com/watch?v=SXlwbYlz6qQ
All free, information and downloadable worksheets can be found at:
http://www.appsbypaulhamilton.com/#!ar-experiments-aurasma/c23ku
Download these educational worsheets (print images) and watch the magic. Students become engaged in the learning experiences like never before. These are just experiments and worksheet may not be full completed.
MORE info at:
http://www.appsbypaulhamilton.com/#!ar-experiments-aurasma/c23ku
Last night I was cooking dinner and watching my 7 year old struggle with her Mathematics homework.
It was related to weight and categorising objects from lightest to heaviest. It was the all too common problem for parents. When to step in? What have they covered in class? not to mention the bigger question of whether or not young students should have to do homework at all!!!
Anyway, back to the dilemma. It was then that I realised it would be so beneficial for the teacher to come home with my daughter so that both Isobel and I could ask questions.
In my role as Primary ICT Coordinator I am exposed to new technologies on a daily basis. My mind automatically looked at Augmented Reality as a solution to meet my daughters problem. So I started the process of putting together a worksheet that would allow a virtual teacher into my home, using Augmented Reality to put the process all together.
Whilst not perfect and still having to deal with the entire class personalisation, the result was amazing. My daughter was able to engage fully with the homework task, receiving instant feedback on each problem. The situation was also personalised, having already seen what my daughter was having problems with.
Watching her interact with the work sheet gave me an insight of where we can fully utilise Augmented Reality in Education. Our children learn differently than I did as a child and we need to explore such technologies and the potential they have for making a significant contribution to the way students learn.
Is this the future of Education? Year 2 students uses Augmented Reality blended with Virtual reality to complete her Mathematics homework.
The aspects that work here are:
Personalised learning
Instant feedback for student
Flipped Classroom
Engagement in learning process
Caters for all ability levels
It certainly ticks a few boxes. For those wondering how I did this? I used 3 educational apps for iPad. Explain everything to do the tutorials, tellagami to do the virtual avatar and Aurasma to put the Augmented Reality together.
To find out more about Augmented Reality in Education download my free iBook from the iBookstore at:
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?ls=1
Why do we use technology in our classroom? Eye Candy? Because it's cool? Of course the answer is NO, but why do we keep making the same mistakes?
Let's take a look at Augmented Reality in Education as an example. The eye candy - irrelevant 3D models! Dinosaurs and crazy animated characters jumping of the screen. Big impact - Absolutely. Engaging? Absolutely! But engaged in what? The learning process? Maybe not.
Let's use Augmented Reality in classrooms to:
engage in the learning process
teach/explore key learning concepts
persuade the mind
Next time you use Aurasma or any other AR platform ask yourself "why am I doing this with my students?"
We know ICT integration should have reason and purpose. We have a responsibility to teach in a manner that reflects our philosophical beliefs.
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?ls=1
Proud to announce Augmented Reality in Education featured on the iBookstore in the Made with iBooks Author category and the New Category.
Download below.
https://itunes.apple.com/au/book/augmented-reality-in-education/id641019829?mt=11
“Whilst technologies such as QR Codes and Hyperlinks provide a valuable service with holding data and directing individuals to external sites, Augmented Reality connects real life objects, places and people around us to a variety of information and simulated experiences. The power of students self exploring the physical world around them and discovering for themselves should never be underestimated.
Learning should be connected to life and the experiences our students have already been through and will go through. This will enable more authentic learning experiences for our students. The results outlined later in this book look at a Mathematics Augmented experience. Linking an effective video tutorial to that of a real life object resonates with students. As one of my students stated:
“Next time I look at any triangle in the world, I will remember how to work out the area”.
This comment reinforces the inadequacies of linking tools such as QR Codes and traditional Hyperlinks. By linking a structured lesson to that of a real life objects, the student automatically makes connection with other real life objects resulting in a conceptual learning approach. ”
Excerpt From: Hamilton, Paul. “Augmented Reality In Education.” v1.2. Paul Hamilton, 2013. iBooks.
This material may be protected by copyright.
Check out this book on the iBookstore: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=641019829
Paul Hamilton has just published a free multi touch iBook on the use of Augmented Reality in Education. Outlining statistics, influences on the mind and practical tutorials for creating an AR experiences for students, this book is proving to be a valuable edition to your iBook library. And the best thing it is a FREE iBook.
Using Augmented Reality in the Primary Classroom. Apple Distinguished Educator Paul Hamilton looks at how to create an Augmented Reality experience for his students in a Primary/Elementary Classroom setting.
http://www.youtube.com/watch?v=eOJDFEQ4_LM
I was first exposed to Augmented Reality about 18 months ago. From the very start I thought it was a magical and powerful tool for learning. As I started experimenting with AR it became more evident that AR was more than a flashy trend that would die a slow death like many other edtech trends over the past year.
Why did I become excited about AR in Education?
1. It harnessed and built on the students need/natural curiosity to explore and discover.
2. It allowed me as a teacher to Personalise Learning.
3. It made direct connections between detail images and key concepts.
18 months later I am even more excited about what AR can do in Education. I continue to make connections with teaching and learning and I have seen first hand that AR is more powerful/relevant than QR codes and traditional links. The proof is watching and testing the students who are using AR. This is more than engagement, this is engagement in learning!
About the Author: Creator of the Science AR App, the critically acclaimed educational app Formative Feedback for Learning and the revolutionary iBook series My Prep Year, Paul Hamilton is changing the way digital content is being delivered in schools.
Apple Distinguished Educator Class of 2013. Paul is a leader in the implementation of Augmented Reality in schools to improve learning outcomes, Professional Development of staff with integration of ICTs, and has expertise in the implementation of mobile devices into pedagogical frameworks.
The Science AR App featured on the New and Noteworthy category of the App Store.
Great to see such an unique and innovative Augmented Reality App doing so well. Really proud of the what we have achieved and there are more posters to come.
Augmented Reality is a relatively new phenomenon in education, but 2013 will be the year where it explodes into classroom across the world. Here are my top 5 reasons why:
1. Augmented Reality links knowledge/content with relevant visual imagery. Something that traditional links and QR codes don't do.
2. Augmented Reality personalizes learning, especially when utilising video as the Aura's.
3. It utilizes mobile devices, in a year when there is a definite shift away from laptops to iPads and mobile devices.
4. It harnesses the concept of inquiry based learning, allowing students use their natural desire and instinct to explore and investigate.
5. It gets bums (bottoms) off seats.
By Paul Hamilton
ADE - class of 2013
Primary ICT Coordinator at Matthew Flinders Anglican College Creator of the Science AR App